Each stat must be at least one, and the recommended builds all use a system which ranks the highest at 5, the second-highest at 4, the second-lowest at 2, and then the lowest stat at the 1 minimum. ![]() There are four core stats in Disco Elysium: intellect describes your knowledge and brainpower, psyche your spirituality and personality, physique the power of your physical body and its systems, and motorics the way your body moves. When I first played Disco Elysium earlier this year I thought it might be fun at some point to speculate about my own rankings within this system – now that I’m roughly halfway through a second run and have gotten a much better idea of how the skills that I didn’t really use during my first run function, this feels like a good time to bring that idea to fruition. These skills are tied to a set of overall stats which define the base competency in each skill, and are further modified by thoughts that have been internalized by the character. A selection of 24 skills serve as party members of sorts, voices in the head of the hero who chime in during conversations to make recommendations on how to proceed and reveal information that could be useful. Disco Elysium has an interesting system for measuring the capabilities of the protagonist.
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